![]() ![]() The second chance I had to implement inside-out tracking became available when Google released the ARCore SDK. It felt so natural, and it is something you need to experience yourself. When I got it working, it was amazing to walk in the real world and see how my camera in VR also moved around virtual objects. Only then I could create my first inside-out mobile VR tracking project in Unity for Daydream using the early AR SDK for Android. This ended up being an accidental leak because as it turned out, the ASUS release was not available until June. At the beginning of the year, I saw the first opportunity at CES when the news about the new ASUS release supporting AR functionality and Daydream became public. The problem was that there were no SDK’s and/or phones to try it. If you have ever tried a room scale VR console or desktop game then you will understand how badly I wished to implement mobile inside-out VR tracking. We learned that Roberto from ARM was doing something cool with some of our integrated platforms and wanted to share it with you. ![]() Note that this particular method of implementing inside-out-tracking is not an officially supported Unity feature, nor is it on our immediate roadmap. This blog explains how to achieve inside-out tracking in mobile VR using only Unity and AR SDKs with today's handsets. However, to date this has only been available in desktop and console VR, even though modern smartphones already incorporate the essential technology to make it possible in mobile VR too. ![]() VR is all about immersion, and the ability to track the user's position in space is a key element of it. ![]()
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